![]() ![]() This is one of the reasons why the game is a bit "on rails" (not just because of my desire to avoid dead-end plot branches). In 2 cases, even quite large unique scenes. Put my own tag, not provided for by the forum rules?īy the way. I think a lot of people will be unhappy with this confusion, but I don't quite see what can be done about it. If players do not select certain options of attraction to women - their girls will only be for boys, as straight as it gets.Īlas, the tag Bisexual is not provided here, so I put Lesbian instead. It's just not set by default, but happens during the game with appropriate descriptions. ![]() ![]() It's like an awareness of her orientation. Or more accurately, she can be bisexual if the player selects the appropriate options and opens a sex scene with a woman. In terms of orientation, the protagonist is rather bisexual. The lesbian tag to the game is consistent with forum rules, where it means purely technical girl-to-girl sex (there is such a scene in the game, and in 2 different versions). The protagonist has no attraction to women by default. Everything in its own time.Ībout, um, forcibly satisfying "another kind of hunger" with the widow's use. But, to paraphrase the classic, if there is a "dagger" hanging on the wall, it means that sooner or later it will "shoot".Īnd don't worry about vengeance. That's why it can't be used, ahem, "for its intended purpose" just yet. The dagger is more of a symbol and a reminder of her lost friend. She's not an assassin and doesn't know how to use it skillfully (at least not yet). For example, at this point, there is a scene where Agility can be used to seduce (show body flexibility).Ībout the dagger (you played as Vagrant, other Origins don't have it). Moreover, in rarer situations, even physical Abilities allow persuasion. Willpower - the suppression of another's personality with one's own. It's just that the ways of persuasion are different. ![]() After all, my game is about dialogues and situations, not battles. My idea is that each attribute has the ability to persuade. Thank you for such an insightful comment.Ībout Abilities. Oh and despite what it said in the OP I'd advise getting the cheats version, even if you're not going to do any real cheating.just because it has the back button enabled and it drives me nuts to not have that. It feels like it's mainly setup for her getting doinked by dudes - like when you're in the bath with the lady and she asks you if you've been with other women why does it have to be a lie that the MC has? Bit annoying you can't set the backstory up how you like, and if I've gotta have a female MC then at least let her be a ruthless womaniser (like maybe there's a reason beyond friendship she's so attached to that partner in crime of hers). Or if I did agree to go with that fat dude in the back I was expecting an option to rob (and stab?) him. Like when I robbed that farm-house after filling her belly I wanted to use that widow at knife-point to sate a different kind of hunger. I think most of my qualms were things relating to it having a female MC, so probably should be ignored as they're probably fine for the target demographic, as I tend to prefer male ones or a least have a dick to fuck everyone with. I guess it was probably for the best like the guy that interrupts says, still as things seem to end with leaving the village I wanted a chance for some kind of vengeance. Though it was a bit of a shame that even with my points in vigour and a dagger from my origin I couldn't stab that bodyguard then off those two snooty rich people. It felt somewhat on rails, but I think that's a better choice for constructing a narrative and keeping things focused so you don't end up with a bunch of dead-ends. feels a little too spread out if someone's trying to make a character of a particular flavour. When setting up my character I thought it was a little cumbersome that Mind, Intrigue and Willpower all had elements of persuading someone. I liked that there was no grind or repetition, as per what was promised in the dev notes, it's a good base setup. This was well written and there's some decent worldbuilding done. ![]()
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